Mathematical and Computing Science News

traP students win Best Technical Award at Crisis Management Contest

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June 27, 2019

Takayama (left) and Ohashi receiving JPCERT/CC prize

Takayama (left) and Ohashi receiving JPCERT/CC prize

Four members of Tokyo Tech's Digital Creators Club, traP, won the Best Technical Award at the 14th Crisis Management Contest held in Tanabe City, Wakayama Prefecture from May 23 to 25. Two individual students — 4th-year Information and Communications Engineering student Koya Ohashi and 3rd-year Mathematical and Computing Science student Shu Takayama — were also awarded the Japan Computer Emergency Response Team Coordination Center (JPCERT/CC) Award.

During the Crisis Management Contest, contestants assume the role of client company server administrators who need to find rapid, appropriate solutions to various incidents that occur during the contest. These include webpage, network, and other service anomalies, and complaint calls from outside the company, which the participants have to respond to by using their technical skills. These responses are evaluated comprehensively before a winner is chosen.

A total of 33 teams participated in the preliminary round of the contest in April. A second qualification round was held in May, with five universities progressing to the finals. Representing Tokyo Tech at the finals was the traP team, mentored by Associate Professor Takashi Ishida from the School of Computer Science.

traP team members

  • Koya Ohashi, 4th year, Information and Communications Engineering
  • Takashi Kishimoto, 4th year, Computer Science
  • Mikito Ota, 4th year, Computer Science
  • Shu Takayama, 3rd year, Mathematical and Computing Science

What is traP?

traP, an official Tokyo Tech Student Club, began its activities in April 2015. The club focuses on various activities including game programming, digital and audio content creation, 2D illustrations and 3D modeling, pixel graphics, and cybersecurity capture the flag competitions. traP shares its knowledge through various public engagement activities, including programming classes for middle and high school students.

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